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MapleStory Monster Page

Still lack of some information, like drops, images (Will be upload images by end of the weekend)
Feel free the suggest any new ideas, suggestions.
Since drop fields are empty, so they wont able to generate any items.

I will add quick search, monster listing by level soon.

Join us to help complete drop list! Apply Here

Example:
  • Name: Alishar
  • Level: 65
  • EXP: 4800
  • HP: 125000
  • MP: 2500
  • Speed: -30
  • Weapon Attack: 280
  • Weapon Defense: 210
  • Magic Attack: 260
  • Accuracy: 160
  • Avoidability: 26
  • Strong against ice
  • Strong against fire
  • Strong against lighning
  • Strong against holy
  • Strong against posion

Help us with drop that missing!

Here are: Old Monster Database

I know it was outdated, but new information coming.
Here are few questions:

When you look up certain monster
  • What are things you like to see the most? stats wise ex. EXP, LEVEL, HP, MP, etc
  • What else you like to be included in monster page? ex. More detail about this monster, training guide, etc
I know monster pages are 100% need to be included with drop list.

Give me some ideas on the item listing as well, what are you looking for, item stats? item level? which monster drops it? etc

--------------
Still looking for Data managers:

If you are old data/jr.data managers please reply to thread link below to re-active.
Inactive managers will be removed.

Click me

After monster data sort out, you guys will be busy adding drop list.
Because there no drop list in the wz files :(

Update 2: MapleStory Signature Generator!

Submit your signatures today!

MapleStory Signature Generator

SigGen able to get following informations:
  • MapleStory character image, including pet image
  • MapleStory character name
  • MapleStory character level
  • MapleStory character EXP, percentage
  • MapleStory character world image
  • MapleStory character world name
  • MapleStory character job name
  • MapleStory character job image
Make sure to include following info for each item above:
  1. X, Y coordinates for images, and text
  2. Color for texts in RGB format
  3. . If using special font, please provide text font.
Image objects:
  • char
  • pet
  • jobImage
  • worldImage
Image properties:
  • type
    • REQUIRED. Must be set to D2_IMAGE
  • object
    • Set to 'char', or 'pet', etc (list of Image objects above). If you do not set this, no defaults will be used, so you must specify *ALL* other required properties. Do not set this if you are drawing a non-standard image. If you are drawing a non-standard image, you must specify all required properties because there will not be defaults for
  • X
    • Required if 'object' is not set. X coordinate of the location to draw the left of the image
  • Y
    • Required if 'object' is not set. Y coordinate of the location to draw the top of the image
  • Pct
    • Required if 'object' is not set. Merging %. 0 means nothing is drawn, 100 means the image is completly copied. 100 is the normal value. Values > 0 and < 100 make the image have a faded, ghostly appearance.
String objects:
  • name
  • level
  • exp
  • expPer
  • jobString
  • Rank
  • worldString
String properties:
  • type
    • REQUIRED. Must be set to D2_STRING
  • object
    • Set to 'name' or 'rank', etc (list of String objects above). If you do not set this, no defaults will be used, so you must specify *ALL* other required properties. Do not set this if you are drawing a non-standard string. If you are drawing a non-standard string, you must specify all required properties because there will not be defaults for
  • X
    • Required if 'object' is not set. X coordinate of the location to start drawing the string
  • Y
    • Required if 'object' is not set. Y coordinate of the location to start drawing the string
  • Font
    • Required if 'object' is not set. File name of the font stored in the font directory to use, eg pala.ttf. Must be a truetype or truetype compatible (such as opentype) font, generally ending in .ttf or .TTF
  • Size
    • Required if 'object' is not set. Font size
  • Angle
    • Required if 'object' is not set. Angle to draw the string at. 0 is normal, 180 is upside-down and backwards, -90 is vertical, etc
  • ColorRed
    • Required if 'object' is not set. Red portion of the color to draw the string as, ranging from 0-255. If you use hex, prefix the 2 hex digits with 0x, eg 0xFF
  • ColorGreen
    • Required if 'object' is not set. Green portion of the color to draw the string as.
  • ColorBlue
    • Required if 'object' is not set. Blue portion of the color to draw the string as
  • ColorAlpha
    • Required if 'object' is not set. Alpha of the color to draw the string as. 0 is completely opaque, 127 is completely transparent.
Here is example of background Warrior
  1. Name, X = 150, Y = 75, Color: Red 0, Green 0, Blue 0 (black color in RGB).
  2. Level, X = 205, Y = 90, Color: Red 0, Green 0, Blue 0 (black color in RGB).
  3. WorldImage, X = 155, Y = 20, since it is image no need color
  4. Job Text, X = 160, Y = 90, Color: Red 0, Green 0, Blue 0 (black color in RGB).
  5. And so on.
Put in php format:
CODE

<?php

/* This layout made by iStarX */

/* Pirate_Caption by iStarX */

$bgimage = 'warrior.jpg';
$drawInfo['outFormat'] = 'png';

$drawInfo2[0]['type'] = D2_STRING;
$drawInfo2[0]['object'] = 'name';
$drawInfo2[0]['X'] = 150;
$drawInfo2[0]['Y'] = 75;
$drawInfo2[0]['Font'] = 'pf_ronda_seven_bold.ttf';
$drawInfo2[0]['ColorRed'] = 0;
$drawInfo2[0]['ColorGreen'] = 0;
$drawInfo2[0]['ColorBlue'] = 0;
$drawInfo2[0]['Size'] = 15;

$drawInfo2[1]['type'] = D2_STRING;
$drawInfo2[1]['object'] = 'level';
$drawInfo2[1]['X'] = 205;
$drawInfo2[1]['Y'] = 90;
$drawInfo2[1]['Font'] = 'pf_ronda_seven.ttf';
$drawInfo2[1]['ColorRed'] = 0;
$drawInfo2[1]['ColorGreen'] = 0;
$drawInfo2[1]['ColorBlue'] = 0;
$drawInfo2[1]['Size'] = 6;

$drawInfo2[2]['type'] = D2_IMAGE;
$drawInfo2[2]['object'] = 'worldImage';
$drawInfo2[2]['X'] = 155;
$drawInfo2[2]['Y'] = 20;

$drawInfo2[3]['type'] = D2_STRING;
$drawInfo2[3]['object'] = 'jobString';
$drawInfo2[3]['X'] = 160;
$drawInfo2[3]['Y'] = 90;
$drawInfo2[3]['Font'] = 'pf_ronda_seven.ttf';
$drawInfo2[3]['ColorRed'] = 0;
$drawInfo2[3]['ColorBlue'] = 0;
$drawInfo2[3]['ColorGreen'] = 0;
$drawInfo2[3]['Size'] = 6;

$drawInfo2[4]['type'] = D2_STRING;
$drawInfo2[4]['object'] = 'expPer';
$drawInfo2[4]['X'] = 260;
$drawInfo2[4]['Y'] = 90;
$drawInfo2[4]['Font'] = 'pf_ronda_seven.ttf';
$drawInfo2[4]['ColorRed'] = 0;
$drawInfo2[4]['ColorGreen'] = 0;
$drawInfo2[4]['ColorBlue'] = 0;
$drawInfo2[4]['Size'] = 6;

$drawInfo2[5]['type'] = D2_IMAGE;
$drawInfo2[5]['object'] = 'char';
$drawInfo2[5]['X'] = 285;
$drawInfo2[5]['Y'] = 15;
$drawInfo2[5]['Pct'] = 100;

?>


After everything done save background info file as bg_NAME OF YOUR BACKGROUND HERE.php



Generator source original by Spaz

happy mapling!

Update 1: MapleStory Characters

Click here to view.

Some common skills like: Echo of Hero, monster rider, Legendary Spirit, Follow the Lead, Jump Down are included in beginner skill page.

Section formats

- Name: skill name
- Type: Active, Passive, Common
- Master Level: skill level
- Description: about skill
- MapleStory Character Skill Table

Some abbreviations used in the pages:

%Rate: percentage of success rate, percentage rate.
Acc: accuracy
Amt: amount, usually use for how many monsters able to hit
dmg: base damage, normal attack damage.
dmg%: damage percentage
frz: freeze
msty%: mastery percentage
rec: recovery
recHP: recover HP
Resis: resistance
Rng: range, attack range
Spd: Speed
WD: weapon defense
WA: weapon attack


Data Manage System done. With nice interface, secure login, easy to manage
- Took me few days to code, I will test it for few days until it get to public.

Please DO NOT apply if you CAN'T do the task. Will be tested

Requirements:
- Quick leaner
- Patient
- Some MapleStory Knowledge.

Apply format:
- Forum Username:
- How long have you play MS:
- Tell little bit more about yourself:

Thanks again, happymapling!

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